//Check to see if input for inventory was pressed
 void HandleInventory()
 {
     if (Input.GetButtonDown("WeaponSlot1"))
     {
         pawn.EquipWeapon(pawn.stats.inventory[0]);
         pawn.animator.SetInteger("Weapon", 1);
     }
     if (Input.GetButtonDown("WeaponSlot2"))
     {
         pawn.EquipWeapon(pawn.stats.inventory[1]);
         pawn.animator.SetInteger("Weapon", 0);
     }
     if (Input.GetButtonDown("WeaponSlot3"))
     {
         pawn.EquipWeapon(pawn.stats.inventory[2]);
         pawn.animator.SetInteger("Weapon", 0);
     }
 }