public void DragonDead() { UIController.UpdatePages(UIMode.Vitory); bTimerActive = false; PlayerMovementScript playerMovement = FindObjectOfType <PlayerMovementScript>(); playerMovement.GetAnimator().Play("Win"); Vector3 Direction = bossBehaviour.transform.position - playerMovement.transform.position; if (Direction.x > 0) { if (playerMovement.GetSkeleton().Skeleton.ScaleX < 0) { playerMovement.GetSkeleton().Skeleton.ScaleX = -playerMovement.GetSkeleton().Skeleton.ScaleX; } } else { if (playerMovement.GetSkeleton().Skeleton.ScaleX > 0) { playerMovement.GetSkeleton().Skeleton.ScaleX = -playerMovement.GetSkeleton().Skeleton.ScaleX; } } if (PrincePrefab) { princeGO = Instantiate(PrincePrefab, bossBehaviour.transform.position, Quaternion.identity); GameObject VFX = Instantiate(WinVFX, bossBehaviour.transform.position, Quaternion.identity); Destroy(VFX, 5.0f); bossBehaviour.gameObject.SetActive(false); if (princeGO) { SkeletonAnimation PrinceSkeleton = princeGO.GetComponentInChildren <SkeletonAnimation>(); if (Direction.x > 0) { if (PrinceSkeleton.Skeleton.ScaleX < 0) { PrinceSkeleton.Skeleton.ScaleX = -PrinceSkeleton.Skeleton.ScaleX; } } else { if (PrinceSkeleton.Skeleton.ScaleX > 0) { PrinceSkeleton.Skeleton.ScaleX = -PrinceSkeleton.Skeleton.ScaleX; } } } } cameraBehaviour.FocusCamera(playerMovement.transform.position, bossBehaviour.transform.position); }
// Update is called once per frame void Update() { if (!GameRule.get.IsGameActive()) { return; } if (Input.GetButtonDown("Jump")) { if (HasProjectile) { if (!playerMovementComponent.GetAnimator().GetCurrentAnimatorStateInfo(0).IsName("Attack")) { playerMovementComponent.GetAnimator().Play("Attack"); } } } if (HasProjectile == false && SpawnedProjectile == null) { HasProjectile = true; } }