예제 #1
0
            protected override void OnTarget(Mobile from, object target)
            {
                if (from == null || m_Net == null)
                {
                    return;
                }
                if (from.Deleted || !from.Alive || m_Net.Deleted || m_Net.RootParent != from)
                {
                    return;
                }

                PlayerMobile player = from as PlayerMobile;

                if (player == null)
                {
                    return;
                }

                if (!m_Net.IsChildOf(player.Backpack))
                {
                    player.SendMessage("That item must be in your pack in order to use it.");
                    return;
                }

                if (!player.CanBeginAction(typeof(UOACZThrowingNet)))
                {
                    player.SendMessage("You may only use a net once every " + m_Net.CooldownSeconds.ToString() + " seconds.");
                    return;
                }

                UOACZPersistance.CheckAndCreateUOACZAccountEntry(player);

                if (!UOACZSystem.IsUOACZValidMobile(player))
                {
                    return;
                }
                if (!player.IsUOACZHuman)
                {
                    return;
                }

                Mobile mobileTarget = null;

                if (target is Mobile)
                {
                    mobileTarget = target as Mobile;
                }

                else
                {
                    player.SendMessage("That is not a valid target.");
                    return;
                }

                if (mobileTarget == player)
                {
                    player.SendMessage("You cannot target yourself.");
                    return;
                }

                if (!UOACZSystem.IsUOACZValidMobile(mobileTarget))
                {
                    player.SendMessage("That is not a valid target.");
                    return;
                }

                if (Utility.GetDistance(player.Location, mobileTarget.Location) > 8)
                {
                    from.SendMessage("That is too far away");
                    return;
                }

                if (!player.Map.InLOS(player.Location, mobileTarget.Location))
                {
                    player.SendMessage("That is not within in your line of sight.");
                    return;
                }

                SpecialAbilities.HinderSpecialAbility(1.0, null, player, 1, 1, true, 0, false, "", "", "-1");

                if (!from.Mounted)
                {
                    player.Animate(31, 7, 1, true, false, 0);
                }

                double duration = 60;

                if (mobileTarget is UOACZBaseWildlife)
                {
                    duration = 60;
                }

                if (mobileTarget is UOACZBaseUndead)
                {
                    UOACZBaseUndead bc_Undead = mobileTarget as UOACZBaseUndead;

                    double reduction = 1 - (bc_Undead.Difficulty * .10);

                    if (reduction < .10)
                    {
                        reduction = .10;
                    }

                    duration *= reduction;
                }

                if (mobileTarget is UOACZBaseHuman)
                {
                    UOACZBaseCivilian bc_Human = mobileTarget as UOACZBaseCivilian;

                    double reduction = 1 - (bc_Human.Difficulty * .10);

                    if (reduction < .10)
                    {
                        reduction = .10;
                    }

                    duration *= reduction;
                }

                PlayerMobile playerTarget = mobileTarget as PlayerMobile;

                if (playerTarget != null)
                {
                    if (playerTarget.IsUOACZHuman)
                    {
                        duration = Utility.RandomMinMax(2, 4);
                    }

                    if (playerTarget.IsUOACZUndead)
                    {
                        duration = Utility.RandomMinMax(5, 10);
                    }
                }

                UOACZPersistance.CheckAndCreateUOACZAccountEntry(player);
                player.m_UOACZAccountEntry.NetsThrown++;

                int itemId  = m_Net.ItemID;
                int itemHue = m_Net.Hue;

                Effects.PlaySound(player.Location, player.Map, 0x5D3);

                player.DoHarmful(mobileTarget);

                Point3D playerLocation = player.Location;
                Map     playerMap      = player.Map;

                Point3D mobileLocation = mobileTarget.Location;
                Map     mobileMap      = mobileTarget.Map;

                IEntity startLocation = new Entity(Serial.Zero, new Point3D(playerLocation.X, playerLocation.Y, playerLocation.Z + 7), playerMap);
                IEntity endLocation   = new Entity(Serial.Zero, new Point3D(mobileTarget.X, mobileTarget.Y, mobileTarget.Z), mobileMap);

                double distance         = from.GetDistanceToSqrt(endLocation);
                double destinationDelay = (double)distance * .08;

                m_Net.Delete();

                Timer.DelayCall(TimeSpan.FromSeconds(destinationDelay), delegate
                {
                    if (!UOACZSystem.IsUOACZValidMobile(mobileTarget))
                    {
                        return;
                    }
                    if (Utility.GetDistance(playerLocation, mobileLocation) >= 25)
                    {
                        return;
                    }

                    SpecialAbilities.HinderSpecialAbility(1.0, player, mobileTarget, 1, duration, true, -1, true, "You ensnare them in a net", "You have been ensnared in a net!", "-1");

                    for (int a = 0; a < 9; a++)
                    {
                        TimedStatic net     = new TimedStatic(3538, duration - destinationDelay);
                        Point3D netLocation = mobileTarget.Location;

                        switch (a)
                        {
                        //Row 1
                        case 0:
                            net.ItemID  = 3538;
                            netLocation = new Point3D(netLocation.X - 1, netLocation.Y - 1, netLocation.Z);
                            break;

                        case 1:
                            net.ItemID  = 3528;
                            netLocation = new Point3D(netLocation.X, netLocation.Y - 1, netLocation.Z);
                            break;

                        case 2:
                            net.ItemID  = 3537;
                            netLocation = new Point3D(netLocation.X + 1, netLocation.Y - 1, netLocation.Z);
                            break;

                        //Row 2
                        case 3:
                            net.ItemID  = 3539;
                            netLocation = new Point3D(netLocation.X - 1, netLocation.Y, netLocation.Z);
                            break;

                        case 4:
                            net.ItemID  = 3530;
                            netLocation = new Point3D(netLocation.X, netLocation.Y, netLocation.Z);
                            break;

                        case 5:
                            net.ItemID  = 3531;
                            netLocation = new Point3D(netLocation.X + 1, netLocation.Y, netLocation.Z);
                            break;

                        //Row 3
                        case 6:
                            net.ItemID  = 3540;
                            netLocation = new Point3D(netLocation.X - 1, netLocation.Y + 1, netLocation.Z);
                            break;

                        case 7:
                            net.ItemID  = 3529;
                            netLocation = new Point3D(netLocation.X, netLocation.Y + 1, netLocation.Z);
                            break;

                        case 8:
                            net.ItemID  = 3541;
                            netLocation = new Point3D(netLocation.X + 1, netLocation.Y + 1, netLocation.Z);
                            break;
                        }

                        net.Hue  = itemHue;
                        net.Name = "a net";
                        net.MoveToWorld(netLocation, mobileMap);
                    }
                });
            }
예제 #2
0
            protected override void OnTarget(Mobile from, object target)
            {
                PlayerMobile player = from as PlayerMobile;

                if (!UOACZSystem.IsUOACZValidMobile(player))
                {
                    return;
                }
                if (!player.IsUOACZHuman)
                {
                    return;
                }

                if (m_Torch == null)
                {
                    return;
                }
                if (m_Torch.Deleted)
                {
                    return;
                }

                IPoint3D location = target as IPoint3D;

                if (location == null)
                {
                    return;
                }

                Map map = player.Map;

                if (map == null)
                {
                    return;
                }

                SpellHelper.GetSurfaceTop(ref location);

                Mobile mobileTarget = null;

                targetLocation = new Entity(Serial.Zero, new Point3D(location), map);

                if (new Point3D(location) == from.Location)
                {
                    return;
                }

                if (!player.CanBeginAction(typeof(UOACZTorch)))
                {
                    player.SendMessage("You must wait a few moments before throwing another torch.");
                    return;
                }

                if (Utility.GetDistance(player.Location, targetLocation.Location) > ThrowRange)
                {
                    player.SendMessage("That location is too far away.");
                    return;
                }

                player.RevealingAction();

                SpecialAbilities.HinderSpecialAbility(1.0, null, player, 1.0, 1, true, 0, false, "", "", "-1");

                m_Torch.Delete();

                player.Animate(31, 7, 1, true, false, 0);

                int throwSound = 0x5D3;
                int hitSound   = 0x5CF;
                int itemID     = 2578;
                int itemHue    = 0;

                Timer.DelayCall(TimeSpan.FromSeconds(.5), delegate
                {
                    if (!UOACZSystem.IsUOACZValidMobile(player))
                    {
                        return;
                    }
                    if (!player.IsUOACZHuman)
                    {
                        return;
                    }

                    player.BeginAction(typeof(UOACZTorch));

                    Timer.DelayCall(TimeSpan.FromSeconds(UOACZTorch.CooldownSeconds), delegate
                    {
                        if (player != null)
                        {
                            player.EndAction(typeof(UOACZTorch));
                        }
                    });

                    Effects.PlaySound(player.Location, player.Map, throwSound);

                    IEntity startLocation = new Entity(Serial.Zero, new Point3D(player.Location.X, player.Location.Y, player.Location.Z + 5), player.Map);
                    IEntity endLocation   = new Entity(Serial.Zero, new Point3D(targetLocation.Location.X, targetLocation.Location.Y, targetLocation.Location.Z + 5), targetLocation.Map);

                    Effects.SendMovingEffect(startLocation, endLocation, itemID, 15, 0, false, false, itemHue, 0);

                    double distance         = player.GetDistanceToSqrt(endLocation.Location);
                    double destinationDelay = (double)distance * .04;

                    Timer.DelayCall(TimeSpan.FromSeconds(destinationDelay), delegate
                    {
                        Effects.PlaySound(endLocation.Location, endLocation.Map, hitSound);
                        Effects.SendLocationParticles(EffectItem.Create(endLocation.Location, endLocation.Map, TimeSpan.FromSeconds(1.0)), 0x3709, 10, 30, 0, 0, 5052, 0);

                        //Mobiles
                        Queue m_Queue = new Queue();

                        IPooledEnumerable nearbyMobiles = endLocation.Map.GetMobilesInRange(endLocation.Location, 0);

                        int mobilesHit = 0;

                        foreach (Mobile mobile in nearbyMobiles)
                        {
                            if (!UOACZSystem.IsUOACZValidMobile(mobile))
                            {
                                continue;
                            }

                            m_Queue.Enqueue(mobile);
                            mobilesHit++;
                        }

                        nearbyMobiles.Free();

                        while (m_Queue.Count > 0)
                        {
                            Mobile mobile = (Mobile)m_Queue.Dequeue();

                            BaseCreature bc_Target = mobile as BaseCreature;
                            PlayerMobile pm_Target = mobile as PlayerMobile;

                            int minDamage = 20;
                            int maxDamage = 40;

                            double damageScalar = 2;

                            if (pm_Target != null)
                            {
                                if (pm_Target.IsUOACZHuman)
                                {
                                    damageScalar = 0;
                                }

                                if (pm_Target.IsUOACZUndead)
                                {
                                    damageScalar = .66;
                                }
                            }

                            int damage = (int)(Math.Round(((double)Utility.RandomMinMax(minDamage, maxDamage)) * damageScalar));

                            bool humanSource = false;

                            if (player != null)
                            {
                                if (player.IsUOACZHuman)
                                {
                                    humanSource = true;
                                }
                            }

                            if (damage > 0)
                            {
                                if (humanSource)
                                {
                                    player.DoHarmful(mobile);

                                    new Blood().MoveToWorld(mobile.Location, mobile.Map);
                                    AOS.Damage(mobile, player, damage, 100, 0, 0, 0, 0);
                                }

                                else
                                {
                                    new Blood().MoveToWorld(mobile.Location, mobile.Map);
                                    AOS.Damage(mobile, damage, 100, 0, 0, 0, 0);
                                }
                            }
                        }

                        if (mobilesHit > 0)
                        {
                            Effects.PlaySound(endLocation.Location, endLocation.Map, 0x054);
                            Effects.SendLocationParticles(EffectItem.Create(endLocation.Location, endLocation.Map, TimeSpan.FromSeconds(1.0)), 0x3709, 10, 30, 0, 0, 5052, 0);
                        }

                        bool oilLocationHit = false;

                        //Items
                        IPooledEnumerable nearbyItems = endLocation.Map.GetItemsInRange(endLocation.Location, 1);

                        foreach (Item item in nearbyItems)
                        {
                            if (item is UOACZOilLocation)
                            {
                                m_Queue.Enqueue(item);
                            }
                        }

                        nearbyItems.Free();

                        while (m_Queue.Count > 0)
                        {
                            UOACZOilLocation oilLocation = (UOACZOilLocation)m_Queue.Dequeue();

                            if (oilLocation == null)
                            {
                                continue;
                            }
                            if (oilLocation.Deleted)
                            {
                                continue;
                            }
                            if (oilLocation.Burning)
                            {
                                continue;
                            }

                            oilLocation.Ignite(player);
                            oilLocationHit = true;
                        }

                        if (!oilLocationHit)
                        {
                            Effects.PlaySound(endLocation.Location, endLocation.Map, 0x3BE);
                            Effects.SendLocationParticles(EffectItem.Create(endLocation.Location, endLocation.Map, TimeSpan.FromSeconds(1.0)), 0x3735, 10, 30, 0, 0, 5052, 0);
                        }
                    });
                });
            }