// Stemina, Battery의 게이지를 조정하는 코루틴 메서드
    private IEnumerator AdjustGauge1()
    {
        while (true)
        {
            if (!isRunning && stemina < MAX)
            {
                stemina += STEMINA_GENERATION;
            }
            if (!waitForBattery)
            {
                battery -= BATTERY_CONSUME;
                if (battery <= 0)
                {
                    state   = STATES.DEAD;
                    battery = 0;
                }

                playerManager.GetBatterySlider().value = ((float)battery) / MAX;

                if (battery == 3)
                {
                    StartCoroutine(WaitForBatteryDead());
                }
            }
            playerManager.GetPlayerLight().intensity = ((float)battery) / MAX * LIGHT_MAX;
            playerManager.GetPlayerLight().range     = LIGHT_RANGE_MAX + ((float)battery) / MAX * LIGHT_RANGE_MAX;
            playerManager.GetSteminaSlider().value   = ((float)stemina) / MAX;

            yield return(new WaitForSeconds(0.3f));
        }
    }