public void pickUpLoot() { FindObjectOfType <SoundManager>().Play(sound); switch (lootType) { case (LootType.MONEY): playerManagerScript.addMoney(lootValue); displayLoot(lootValue.ToString()); Destroy(gameObject); break; case (LootType.ITEM): playerManagerScript.addLoot(gameObject); displayLoot("LOOOOT!"); gameObject.SetActive(false); break; } }