public void Run() { //Load Scene //Put character in it PlayerLoader.LoadMain(0, 0); SceneManager.LoadScene(SceneName); SceneManager.sceneLoaded += SceneLoaded; }
private void SceneLoaded(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode) { PlayerLoader.LoadMain(0, 0); }
public static void LoadCharacter(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode) { GameControl.Instance.Party.CurrentPlayer = PlayerLoader.LoadMain(currentTransition.sceneX, currentTransition.sceneY); }