Example #1
0
 public void Run()
 {
     //Load Scene
     //Put character in it
     PlayerLoader.LoadMain(0, 0);
     SceneManager.LoadScene(SceneName);
     SceneManager.sceneLoaded += SceneLoaded;
 }
Example #2
0
 private void SceneLoaded(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode)
 {
     PlayerLoader.LoadMain(0, 0);
 }
 public static void LoadCharacter(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode)
 {
     GameControl.Instance.Party.CurrentPlayer = PlayerLoader.LoadMain(currentTransition.sceneX, currentTransition.sceneY);
 }