public PlayerHealthWatcher( PlayerModel model, Explosion.Factory explosionFactory, PlayerKilledSignal.Trigger killedSignal) { _killedSignal = killedSignal; _explosionFactory = explosionFactory; _model = model; }
public PlayerHealthWatcher( PlayerModel model, Explosion.Factory explosionFactory, PlayerKilledSignal.Trigger killedSignal) { _killedSignal = killedSignal; _explosionFactory = explosionFactory; _model = model; }