public PlayerHealthWatcher(
     PlayerModel model,
     Explosion.Factory explosionFactory,
     PlayerKilledSignal.Trigger killedSignal)
 {
     _killedSignal = killedSignal;
     _explosionFactory = explosionFactory;
     _model = model;
 }
Beispiel #2
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 public PlayerHealthWatcher(
     PlayerModel model,
     Explosion.Factory explosionFactory,
     PlayerKilledSignal.Trigger killedSignal)
 {
     _killedSignal     = killedSignal;
     _explosionFactory = explosionFactory;
     _model            = model;
 }