private void SpawnGround() { GroundEntity ground = new GroundEntity(_texture, new Vector2(GROUND_POS_X + SPRITE_WIDTH, GROUND_POS_Y)); _entityManager.AddEntity(ground); _grounds.Add(ground); }
public void Initialize() { _grounds.Clear(); foreach (GroundEntity gt in _entityManager.GetEntitiesOfType <GroundEntity>()) { _entityManager.RemoveEntity(gt); } GroundEntity ground = new GroundEntity(_texture, new Vector2(GROUND_POS_X, GROUND_POS_Y)); _grounds.Add(ground); _entityManager.AddEntity(ground); }