void Awake() { Data = GameObject.Find("Data(Clone)"); DataScript = Data.GetComponent <Data>(); Player1_Class = DataScript.GetPlayer1P(); Player2_Class = DataScript.GetPlayer2P(); ExitText.text = " "; ExitImage = GameObject.Find("ExitImage"); ExitImage.SetActive(false); KeyButton.SetActive(false); Player1_BackGround_Script = Player1_BackGround.GetComponent <PlayerField>(); Player2_BackGround_Script = Player2_BackGround.GetComponent <PlayerField>(); Player1_BackGround_Script.SetSkill_1(Skill1P_1); Player1_BackGround_Script.SetSkill_2(Skill1P_2); Player1_BackGround_Script.SetSkill_3(Skill1P_3); Player2_BackGround_Script.SetSkill_1(Skill2P_1); Player2_BackGround_Script.SetSkill_2(Skill2P_2); Player2_BackGround_Script.SetSkill_3(Skill2P_3); Player1_BackGround_Script.SetObject(-1, Player1_Class, Player, enemy, HP); Player2_BackGround_Script.SetObject(1, Player2_Class, Player, enemy, HP); }