void Update() { TimeCount += Time.deltaTime; int Minute = (int)TimeCount / 60; float Second = (int)TimeCount % 60; TimeText.text = Minute.ToString("00") + " : " + Second.ToString("00"); if (TimeCount <= 0) { TimeText.text = "00 : 00"; } if (Player1_BackGround_Script.GetCheckDeadbyKilled() == true) { Player2_BackGround_Script.SetMoreEnemy(true); Player1_BackGround_Script.SetCheckDeadbyKilled(false); } if (Player2_BackGround_Script.GetCheckDeadbyKilled() == true) { Player1_BackGround_Script.SetMoreEnemy(true); Player2_BackGround_Script.SetCheckDeadbyKilled(false); } if (Player1_BackGround_Script.GetEndTime() == true || Player2_BackGround_Script.GetEndTime() == true) { ExitImage.SetActive(true); KeyButton.SetActive(true); if (Player1_BackGround_Script.GetEndTime() == true) { ExitText.text = "2P WIN!!"; Player1_BackGround_Script.SetEndTime(true); } else { ExitText.text = "1P WIN!!"; Player2_BackGround_Script.SetEndTime(true); } TimeText.text = ""; Destroy(GameObject.Find("Hunter(Clone)")); Destroy(GameObject.Find("Mage(Clone)")); Destroy(GameObject.Find("Priest(Clone)")); Destroy(Player1_BackGround); Destroy(Player2_BackGround); if (Input.anyKeyDown) { StartCoroutine(ChangeGameScene()); } } }