IEnumerator CreateRolePhysics(PlayerBase player, RoleCreate roleCreate) { if (player != null) { IEnumerator itor = player.CreatePhysics(false, PhysicsType.Player); while (itor.MoveNext()) { yield return(null); } player.CreateUIRoleCamera(roleCreate.m_ShowRectTL.position, roleCreate.m_ShowRectBR.position, m_ShowCamera, roleCreate.m_Layer); player.CurrentStyle = PlayerStyleType.Create; } }