protected Node Block(int blockTime) { return(new Sequence( new LeafInvoke(() => { player.Block(); }), new LeafWait(blockTime), new LeafInvoke(() => { player.UnBlock(); }), new LeafWait(100) )); }
private void controlUpdate() { if (pb.CanNotMove) { return; } if ((CheckSide(Direction.Bottom) || jumpsLeft > 0) && pb.Keys.JumpButtonDown() && !jumping && canJump) { pb.animator.SetBool("Jumping", true); pb.animator.SetTrigger("Jumped"); } if ((CheckSide(Direction.Bottom) && !jumping && !_jumping) || (VerticalVelocity > 0 && CheckSide(Direction.Top)) || KnockBack.y != 0) { VerticalVelocity = 0; } if (pb.Keys.AttackButtonDown()) { Vector2 dir = new Vector2(lookDirection.y != 0 ? 0 : lookDirection.x, lookDirection.y); pb.RegularAttack(dir); } if (pb.Keys.SpecialAttackButtonDown()) { pb.SpecialAttack(); } if (pb.Keys.BlockButtonDown()) { pb.Block(); } }