/// <summary> /// use for update movement and other /// </summary> public void Update(Map _map, SpriteBatch spriteBatch) { // movement player.KeyInput(); player.Update(_map, spriteBatch); player.Animation(); inventory.Update(); status.Update(); //// equipment //player.Weapon = Weapon; //player.Shield = Shield; //player.Armor = Armor; //player.Pant = Pant; //player.Shoe = Shoe; //player.Hat = Hat; //player.Acc = Acc; //player.Glove = Glove; //player.Cape = Cape; // body gadget player.Skin = Skin; player.Face = Face; player.Hair = Hair; //// other player.WeaponType = WeaponType; //// check attack time count //player.CheckAttacktimecount(); }