} // TriggerMovementStopped() public void TriggerMovementStoppedWithDeath() { TriggerMovementStopped(); playerAnimScript.TriggerRagDollDeath(); CameraController._instance.cameraState = CameraController.CameraStates.OnSuccessFinish; AudioManager._instance.MuteSFX(false); } // TriggerMovementStoppedWithDeath()