private void OnTriggerEnter2D(Collider2D collider) { if (collider.CompareTag("Player")) { Player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player1>(); Player.Dies(); } else if (collider.CompareTag("Player_2")) { Player_2 = GameObject.FindGameObjectWithTag("Player_2").GetComponent <Player2>(); Player_2.Dies(); } else if (collider.CompareTag("PowerUp")) { Debug.Log("Dead object"); } }