public override void HandleInput(InputHelper inputHelper) { base.HandleInput(inputHelper); if (oneMoreButton.Pressed) { ExtendedGame.AssetManager.PlaySoundEffect("Sounds/snd_click"); Hide(); playState.Continue(); } if (endGameButton.Pressed) { ExtendedGame.AssetManager.PlaySoundEffect("Sounds/snd_click"); Hide(); playState.EndGame(); } }