IEnumerator WaitForSomeSeconds() { yield return(new WaitForSeconds(5)); currentLevel.DisableLevel(); ui.DisableText(); playState.InvokeState(); }
public void RestartGame() { winImage.SetActive(false); restartButton.enabled = false; exitButton.enabled = false; finalScoreText.enabled = false; highScoreText.enabled = false; scoreText2.enabled = false; scoreText3.enabled = false; exitButton.enabled = false; levelManager.InitNewGame(); scoreManager.ResetScore(); playState.InvokeState(); }