private static void InteractWithManaWell() { PlayAudio.YouLuckyBastard(); // AUDIO TEST Print.PrintMessageWithAudio("You lucky bastard..."); Print.PrintMessageWithAudio("You have stumbled upon a Mana Well."); Print.PrintMessageWithAudio("Do you want to drink from it?"); string answer = Console.ReadLine(); if (answer.ToLower().Contains("yes")) { UseManaWell(); isMapEnementForRemove = true; } else { Print.PrintMessageWithAudio("Good choice, this mana well can be useful later on."); } Console.WriteLine(); }
private static void InteractWithChest() { PlayAudio.YouLuckyBastard(); // AUDIO TEST Print.PrintMessageWithAudio("You lucky bastard..."); Print.PrintMessageWithAudio("You have stumbled upon a Chest."); Print.PrintMessageWithAudio("Do you want to open it?"); string input = Console.ReadLine(); if (input.ToLower().Contains("yes")) { UseChest(); player.UpdateInventorySpace(); isMapEnementForRemove = true; } else { Print.PrintMessageWithAudio("Good choice, this chest can be useful later on."); } Console.WriteLine(); }