private static void InteractWithManaWell()
        {
            PlayAudio.YouLuckyBastard(); // AUDIO TEST
            Print.PrintMessageWithAudio("You lucky bastard...");
            Print.PrintMessageWithAudio("You have stumbled upon a Mana Well.");
            Print.PrintMessageWithAudio("Do you want to drink from it?");
            string answer = Console.ReadLine();

            if (answer.ToLower().Contains("yes"))
            {
                UseManaWell();
                isMapEnementForRemove = true;
            }
            else
            {
                Print.PrintMessageWithAudio("Good choice, this mana well can be useful later on.");
            }

            Console.WriteLine();
        }
        private static void InteractWithChest()
        {
            PlayAudio.YouLuckyBastard(); // AUDIO TEST
            Print.PrintMessageWithAudio("You lucky bastard...");
            Print.PrintMessageWithAudio("You have stumbled upon a Chest.");
            Print.PrintMessageWithAudio("Do you want to open it?");
            string input = Console.ReadLine();

            if (input.ToLower().Contains("yes"))
            {
                UseChest();
                player.UpdateInventorySpace();
                isMapEnementForRemove = true;
            }
            else
            {
                Print.PrintMessageWithAudio("Good choice, this chest can be useful later on.");
            }

            Console.WriteLine();
        }