private void Replan() { #if UNITY_EDITOR System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); #endif foreach (AIAction action in allActions) { action.IsActivated = false; } Plan = planner.CalculatePlan(this, allActions, WorldState, AllGoals, out currentGoal); #if UNITY_EDITOR if (brain.plannerDebug) { sw.Stop(); brain.ShowDebugMessage("Planned, Took " + sw.ElapsedMilliseconds + " ms to calculate a plan, Goal is " + currentGoal); } #endif //if (Plan == null || Plan.Count == 0) //{ // Plan = new Queue<AIAction>(); // Plan.Enqueue(*Get Default Action*); // it is better to assign a default idle action if you have one //} }