private void OnTriggerEnter2D(Collider2D collision) { PickUp pickUp = collision.GetComponent <PickUp>(); if (pickUp == null) { return; } else { ui.AddScore(scoreXCrate); switch (pickUp.GetPickupType()) { case PickUp.PickUps.food: if (inmateAssigned.Length > 1) { foreach (InmateAI inmate in inmateAssigned) { inmate.AddHunger(pickUp.GetValue() / inmateAssigned.Length); } } else { inmateAssigned[0].AddHunger(pickUp.GetValue()); } break; case PickUp.PickUps.meds: if (inmateAssigned.Length > 1) { foreach (InmateAI inmate in inmateAssigned) { inmate.AddHealth(pickUp.GetValue() / inmateAssigned.Length); } } else { inmateAssigned[0].AddHealth(pickUp.GetValue()); } break; case PickUp.PickUps.water: if (inmateAssigned.Length > 1) { foreach (InmateAI inmate in inmateAssigned) { inmate.AddThirst(pickUp.GetValue() / inmateAssigned.Length); } } else { inmateAssigned[0].AddThirst(pickUp.GetValue()); } break; default: print("not yet implemented"); break; } FindObjectOfType <SoundManager>().PlaySound("powerUp"); Destroy(pickUp.gameObject); } }