void OnTriggerEnter(Collider other) { // if (other.gameObject.tag == "Door") // Debug.Log("TriggeEnter with" + other.gameObject); // // if (other.gameObject.tag == "PickUp") // Debug.Log("TriggeEnter with" + other.gameObject); // // if (other.gameObject.tag == "Light") // Debug.Log("TriggeEnter with" + other.gameObject); if (other.gameObject.tag == "Door" || other.gameObject.tag == "PickUp" || other.gameObject.tag == "Light" || other.gameObject.tag == "Electronic" || other.gameObject.tag == "Drawer" || other.gameObject.tag == "Test-RFID" || other.gameObject.tag == "Test-UI") { if (walkedOver == null) { if (pickUpScript != null) { pickUpScript.AddWalkedOverObject(other.gameObject, other.tag); walkedOver = other.gameObject; } else { initPickUpScript(); } } } }