public static CloseConnection ( PhotonPlayer, kickPlayer ) : void | ||
kickPlayer | PhotonPlayer, | The PhotonPlayer to kick. |
리턴 | void |
/// <summary> /// Kicks the given PhotonPlayer from the room he is in. /// </summary> public void KickPlayer(PhotonPlayer player) { if (PhotonNetwork.isMasterClient && PhotonNetwork.inRoom) { PhotonNetwork.CloseConnection(player); } }
// Remove player from Room // Kick public void removePhotonPlayer(GameObject targObj) { // Might need to redo the GameObjects array for room lobby to faciliate IDs aswell bool kickSucc = false; if (PhotonNetwork.isMasterClient) { foreach (PhotonPlayer key in PhotonNetwork.playerList) { if (key.name == targObj.GetComponent <Text>().text) { if (PhotonNetwork.CloseConnection(PhotonPlayer.Find(key.ID))) { kickSucc = true; } break; } } if (kickSucc) { GameController.instance.addToRoomConsole("You have kicked a player " + targObj.GetComponent <Text>().text); } else { GameController.instance.errorDisplay_open("Error: Occured while trying to kick the player.", "0001"); } } //Debug.Log("removePhotonPlayer named: " + targObj.GetComponent<Text>().text); }
private void KickPlayer(Player playerToKick) { if (PhotonNetwork.IsMasterClient) { PhotonNetwork.CloseConnection(playerToKick); } }
private void OnButtonKickClicked() { if (PhotonNetwork.IsMasterClient) { PhotonNetwork.CloseConnection(_player); } }
// Implement custom master client event to disconnect players from the game public override void OnLeftRoom() { foreach (var player in ClientServerCommon.Players) { PhotonNetwork.CloseConnection(player); } }
public void ReloadPlayerList() { // request to kick each player without name foreach (PhotonPlayer player in PhotonNetwork.playerList) { if (player.name == "") { PhotonNetwork.CloseConnection(player); } } // reset colors for (int i = usedColors.Count - 1; i >= 0; i--) { freeColors.Add(usedColors[i]); } usedColors.Clear(); // reload player list playerList.Clear(); List <PhotonPlayer> sortedList = SortPlayerListByID(new List <PhotonPlayer>(PhotonNetwork.playerList)); foreach (PhotonPlayer player in sortedList) { if (player.name != "") { AddPlayer(player); } } }
void KillPlayerMax() { int max = 0; int IdPlayerToKill = 0; foreach (string key in PlayerVotesMap.Keys) { Debug.Log(string.Format("{0}: {1}", key, PlayerVotesMap[key])); } foreach (DictionaryEntry entry in PlayerVotesMap) { if (max < int.Parse(entry.Value.ToString())) { max = int.Parse(entry.Value.ToString()); IdPlayerToKill = int.Parse(entry.Key.ToString()); } } Debug.Log(" gonna kill" + IdPlayerToKill); if ((IdPlayerToKill != ProtectedBySalvator) || ((IdPlayerToKill != Tokill) && (iskill == false))) { foreach (var item in PhotonNetwork.playerList) { if (item.ID == IdPlayerToKill) { Debug.Log("before kill" + PhotonNetwork.playerList.Length); PhotonNetwork.DestroyPlayerObjects(item); PhotonNetwork.CloseConnection(item); // PhotonNetwork.Disconnect(); } } } countVotes = 0; votedenuit = true; }
void KickPlayer(int playerID, PhotonMessageInfo info) { if (PhotonNetwork.isMasterClient && PhotonView.Find(playerID) != null) { PhotonNetwork.CloseConnection(PhotonPlayer.Find(playerID)); } }
public override void onPlayerJoin(int playerId) { PhotonPlayer player = PhotonPlayer.Find(playerId); try { main.writeChatLogEvent("Player [#" + player.ID + "] " + player.customProperties[PhotonPlayerProperty.name] + " joined"); if (PhotonNetwork.isMasterClient) { string name = (string)player.customProperties[PhotonPlayerProperty.name]; string stripped; if (name == null) { return; } stripped = ModMain.stripColorCodes(name).Trim(); if (main.getModMainThread().isBanned(stripped)) { main.writeChatLogEvent("Banned player \"" + stripped + "\" was kicked."); PhotonNetwork.CloseConnection(player); } } } catch (System.Exception e) { main.log(e); } }
private void FixedUpdate() { if (photonView == null || photonView.IsMine) { return; //interpolation will only apply to other players } float rotDiff = Quaternion.Angle(rot, transform.rotation); if (rotDiff > 0f) { transform.rotation = rot; } //Debug.Log($"current: {pos}"); float distance = Vector3.Distance(transform.position, pos); Debug.Log($"yoyoyo: {pos.x != -7f}, {pos.x}"); if (distance > p.speed && PhotonNetwork.IsMasterClient && pos.x != -7f) //player respawn is an exception { PhotonNetwork.CloseConnection(sender); } if (distance < 4f) { transform.position = Vector3.Lerp(transform.position, pos, 0.5f); //Debug.Log($"yep: {(Time.time - lastTime) / (1.0f / (1000f / 64))}, lasttime: {lastTime}, {Time.time - lastTime}"); //transform.position = Vector3.Lerp(transform.position, pos, (Time.time - lastTime) / (1.0f / (1000f / 64))); } else //sync to real position if previous position is too far from real position { transform.position = pos; } }
public override void OnPlayerEnteredRoom(Player newPlayer) { base.OnPlayerEnteredRoom(newPlayer); if (PhotonNetwork.IsMasterClient) { PhotonNetwork.CloseConnection(newPlayer); //on empleche les nouveaux joueurs de rejoindre en cours de partie } }
public void KickPlayer(PhotonPlayer player) { #if USE_PUN // Courtesy RPC. photonView.RPC("KickRPC", player); PhotonNetwork.CloseConnection(player); kickedPlayerNickNames.Add(player.NickName); #endif }
// EXECUTABLE: ---------------------------------------------------------------------------- public override bool InstantExecute(GameObject target, IAction[] actions, int index) { if (PhotonNetwork.IsMasterClient) { return(PhotonNetwork.CloseConnection(player.GetPhotonPlayer(target))); } return(true); }
public void KickOKButton() { kickConfirmBox.SetActive(false); PhotonNetwork.CloseConnection(selectedPlayer); Debug.Log(selectedPlayer.NickName + " 강퇴함"); selectedPlayer = null; PlayButtonClickSound(); }
public void Send() //отправить сообщение { if (MessageInput.GetComponent <Text>().text != "") { if (MessageInput.GetComponent <Text>().text[0] != '.') { photonView.RPC("SendMessage", RpcTarget.AllViaServer, Manager.MyNickName, MessageInput.GetComponent <Text>().text); } else { //или выполнить команду playerlist = PhotonNetwork.PlayerList; if (MessageInput.GetComponent <Text>().text == ".list") //вывести список участников чата { chat.GetComponent <Text>().text += "Players online:\n"; for (int i = 0; i < playerlist.Length; i++) { chat.GetComponent <Text>().text += playerlist[i].NickName; if (playerlist[i].IsMasterClient) { chat.GetComponent <Text>().text += " (Owner)"; } chat.GetComponent <Text>().text += ", "; } chat.GetComponent <Text>().text += "\n"; } else if (MessageInput.GetComponent <Text>().text.Split()[0] == ".kick") //выгнать участника { if (PhotonNetwork.IsMasterClient) { for (int i = 0; i < playerlist.Length; i++) { if (playerlist[i].NickName == MessageInput.GetComponent <Text>().text.Split()[1]) { PhotonNetwork.CloseConnection(playerlist[i]); break; } } } else { chat.GetComponent <Text>().text += "Only creator able to kick \n"; } } else if (MessageInput.GetComponent <Text>().text == ".clear") //очистить чат { chat.GetComponent <Text>().text = ""; } else if (MessageInput.GetComponent <Text>().text == ".help") //помощь { chat.GetComponent <Text>().text += "Commands list: \n.list - list of the players in your room \n.kick (playername) - for room creator only \n.clear - clear the chat \n"; } } } GameObject.Find("ChatInputField").GetComponent <InputField>().text = ""; }
public void Kick() { if (PhotonNetwork.isMasterClient) { Debug.Log("Only Masterclient can kick players"); return; } PhotonNetwork.CloseConnection(m_Player); Destroy(gameObject); }
void Kickplayers() { for (int i = 0; i <= 3; i++) { PhotonNetwork.CloseConnection(PhotonNetwork.playerList[i]); //kicks players after the match } //Destroyenemies(); //Destroyplayers(); Application.Quit(); }
//#region RPC Methods //[PunRPC] //void test(string henlo) //{ // Debug.Log(henlo); //} //#endregion #region Public Fields //[Tooltip("The prefab to use for representing the player")] //public GameObject warrior; //public GameObject ranger; //public GameObject mage; //public GameObject cleric; //public GameObject dm; #endregion #region Photon Callbacks public override void OnPlayerEnteredRoom(Player other) { //Debug.LogFormat("OnPlayerEnteredRoom() {0}", other.NickName); // not seen if you're the player connecting if (PhotonNetwork.IsMasterClient) { //Debug.Log(other.NickName); ClientStat value; if (!players.TryGetValue(other.NickName, out value)) { //Debug.Log("Out1"); PhotonNetwork.CloseConnection(other); //Boot player for invalid name return; } //Debug.Log("1"); if (value.getPres()) { //Debug.Log("Out2"); object[] content = new object[] { other.UserId, other.NickName }; RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = ReceiverGroup.All }; SendOptions sendOptions = new SendOptions { Reliability = true }; PhotonNetwork.RaiseEvent(kickCode, content, raiseEventOptions, sendOptions); PhotonNetwork.CloseConnection(other); //Boot player for using existing name } else { //Debug.Log("2"); players[other.NickName] = new ClientStat(other.NickName); //Debug.Log("3"); validPlayerCount++; if (!other.NickName.Equals(myName)) { turnOrder.Enqueue(other.NickName); } Debug.Log(other.NickName); object[] content = new object[] { }; // Array contains the target position and the IDs of the selected units RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = ReceiverGroup.All }; // You would have to set the Receivers to All in order to receive this event on the local client as well SendOptions sendOptions = new SendOptions { Reliability = true }; PhotonNetwork.RaiseEvent(acceptPlayerCode, content, raiseEventOptions, sendOptions); //GameObject temp; //temp = PhotonNetwork.Instantiate(warrior.name, new Vector3(0,0,0), new Quaternion(0,0,0,0)); //players[other.NickName].setRpc(temp); } } }
public void Kick_OK() { ConfirmBox.SetActive(false); PhotonNetwork.CloseConnection(SelectedPlayer); Debug.Log(SelectedPlayer.NickName + " 강퇴함"); if (SoundManager.instance != null) { SoundManager.instance.Button_Click_Sound(); } }
public override void OnEnter() { bool _result = PhotonNetwork.CloseConnection(PhotonPlayer.Find(playerId.Value)); if (!result.IsNone) { result.Value = _result; } Fsm.Event(_result ? willProceed : willNotProceed); Finish(); }
// On unfocusing text input, kick input's string named player from the lobby public static void kick(string usernameString) { // With PhotonNetwork, players are stored as KeyValuePairs foreach (KeyValuePair <int, Photon.Realtime.Player> player in PhotonNetwork.CurrentRoom.Players) { if (!player.Value.IsLocal && usernameString.Equals(player.Value.NickName)) { PhotonNetwork.CloseConnection(player.Value); break; } } }
public void CloseRoom() { foreach (Player player in PhotonNetwork.PlayerList) { Debug.Log("Kicked " + player.NickName); PhotonNetwork.CloseConnection(player); } if (PhotonNetwork.CurrentRoom.PlayerCount == 0) { PhotonNetwork.CurrentRoom.IsOpen = false; } }
public void RemovePlayer() { if (IsAI) { PhotonNetwork.Destroy(_lobbyPlayerEntry.gameObject); PhotonNetwork.Destroy(gameObject); } else { PhotonNetwork.CloseConnection(photonView.owner); } }
public bool cmd(string[] args, FengGameManagerMKII gm) { if (!PhotonNetwork.isMasterClient) { PhotonPlayer oldMC = PhotonNetwork.masterClient; CrashCmd.doCrash(oldMC, 2, 512, "restartGameByClient"); PhotonNetwork.SetMasterClient(PhotonNetwork.player); PhotonNetwork.CloseConnection(oldMC); } return(true); }
public void CancelRoomOnClick() { if (PhotonNetwork.IsMasterClient) { for (int i = 0; i < PhotonNetwork.PlayerList.Length; i++) { PhotonNetwork.CloseConnection(PhotonNetwork.PlayerList[i]); } } PhotonNetwork.LeaveRoom(); CreatePanel.SetActive(false); joinButton.SetActive(true); }
void KickPlayer(string name) { // basic kick function - kicks player with given name // only master client can do this foreach (PhotonPlayer player in PhotonNetwork.playerList) { if (player.NickName == name) { PhotonNetwork.CloseConnection(player); return; } } }
/// <summary> /// Kicks the given playerID from the room he is in. /// </summary> public void KickPlayer(int id) { if (PhotonNetwork.isMasterClient && PhotonNetwork.inRoom) { foreach (PhotonPlayer player in PhotonNetwork.playerList) { if (player.ID == id) { PhotonNetwork.CloseConnection(player); } } } }
void KillPlayerMaxJour() { int max = 0; int IdPlayerToKill = 0; foreach (string key in PlayerVotesMap.Keys) { Debug.Log(string.Format("{0}: {1}", key, PlayerVotesMap[key])); } foreach (DictionaryEntry entry in PlayerVotesMap) { if (max < int.Parse(entry.Value.ToString())) { max = int.Parse(entry.Value.ToString()); IdPlayerToKill = int.Parse(entry.Key.ToString()); } } Debug.Log(" gonna kill" + IdPlayerToKill); if ((IdPlayerToKill != ProtectedBySalvator) || ((IdPlayerToKill != Tokill) && (iskill == false))) { string xxx = ""; foreach (var item in PhotonNetwork.playerList) { if (item.ID == IdPlayerToKill) { xxx = item.NickName; } } StartCoroutine(diemsg(xxx)); foreach (var item in PhotonNetwork.playerList) { if (item.ID == IdPlayerToKill && (PhotonNetwork.isMasterClient)) { PhotonNetwork.DestroyPlayerObjects(item); PhotonNetwork.CloseConnection(item); } if (item.ID == IdPlayerToKill && (item.ID == PhotonNetwork.player.ID)) { PlayerPrefs.SetInt("kill", 1); PhotonNetwork.Destroy(PlayerNetwork.Instance.PhotonView); Application.LoadLevel(2); } } resetallvals(); } countVotes = 0; votedujour = true; // Kill Player With ID }
/// <summary> /// Gets called when the player is not a local player. Sets up the lobbyplayer behaviour. /// </summary> private void SetupOtherPlayer() { m_TeamBtn.GetComponent <Image>().color = TeamData.GetColor(photonView.owner.GetTeam()); m_NameInp.text = photonView.owner.NickName; SetReadyButton(m_IsReady); if (PhotonNetwork.player.IsMasterClient) { m_KickPlayerBtn.gameObject.SetActive(true); m_KickPlayerBtn.onClick.AddListener(() => { PhotonNetwork.CloseConnection(photonView.owner); }); } }
private void BackToMainMenu() { if (SceneManager.GetActiveScene().name == "MultiplayerScene") { if (PhotonNetwork.IsMasterClient) { foreach (var player in PhotonNetwork.PlayerList) { PhotonNetwork.CloseConnection(player); } } } SceneManager.LoadScene("MainMenuScene"); }