public void LeaveRoom() { PhotonNetwork.Disconnect(); SceneManager.LoadSceneAsync("Lobby"); }
public void OnLogoutButtonClicked() { PhotonNetwork.Disconnect(); }
/// <summary>Called by Unity when the application is closed. Disconnects.</summary> protected void OnApplicationQuit() { PhotonHandler.AppQuits = true; PhotonHandler.StopFallbackSendAckThread(); PhotonNetwork.Disconnect(); }
public void DisconnectFromServer() { PhotonNetwork.Disconnect(); statusText.text = "Disconnected from master server"; }
/// <summary> /// /// </summary> /// <param name="id"></param> public void ChangeWindow(int id) { switch (id) { case 0: PlayerNameWindow.SetActive(true); MenuWindow.SetActive(false); HostRoomWindow.SetActive(false); PreSceneWindow.SetActive(false); SearchWindow.SetActive(false); ConnectingWindow.SetActive(false); break; case 1: PlayerNameWindow.SetActive(false); MenuWindow.SetActive(true); HostRoomWindow.SetActive(false); PreSceneWindow.SetActive(false); SearchWindow.SetActive(true); ConnectingWindow.SetActive(false); break; case 2: // Host Room PlayerNameWindow.SetActive(false); MenuWindow.SetActive(true); HostRoomWindow.SetActive(true); PreSceneWindow.SetActive(false); SearchWindow.SetActive(false); if (OptionMenuOpen) { ChangeWindow(3); } break; case 3: //Options if (!OptionsWindow.activeSelf) { OptionsWindow.SetActive(true); } OptionMenuOpen = !OptionMenuOpen; Animation a = OptionsWindow.GetComponent <Animation>(); if (OptionMenuOpen) { a["OptionsWindow"].speed = 1.0f; a.CrossFade("OptionsWindow", 0.2f); } else { if (a["OptionsWindow"].time == 0.0f) { a["OptionsWindow"].time = a["OptionsWindow"].length; } a["OptionsWindow"].speed = -1.0f; a.CrossFade("OptionsWindow", 0.2f); } break; case 4: //Menu Window PlayerNameWindow.SetActive(false); MenuWindow.SetActive(true); HostRoomWindow.SetActive(true); PreSceneWindow.SetActive(false); SearchWindow.SetActive(false); break; case 5: //Create Room StartCoroutine(FadeIn(1)); PlayerNameWindow.SetActive(false); MenuWindow.SetActive(false); HostRoomWindow.SetActive(false); PreSceneWindow.SetActive(true); SearchWindow.SetActive(false); PreScene.enabled = true; if (OptionMenuOpen) { ChangeWindow(3); } break; case 6: //Connecting... StartCoroutine(FadeIn(1)); PlayerNameWindow.SetActive(false); MenuWindow.SetActive(false); HostRoomWindow.SetActive(false); PreSceneWindow.SetActive(false); SearchWindow.SetActive(false); ConnectingWindow.SetActive(true); SelectServerWindow.SetActive(false); PreScene.enabled = false; if (OptionMenuOpen) { ChangeWindow(3); } break; case 7: //Select server if (PhotonNetwork.connected) { PhotonNetwork.Disconnect(); } PlayerNameWindow.SetActive(false); MenuWindow.SetActive(false); HostRoomWindow.SetActive(false); PreSceneWindow.SetActive(false); SearchWindow.SetActive(false); ConnectingWindow.SetActive(false); SelectServerWindow.SetActive(true); break; } }
public void LeaveRoom() { PhotonNetwork.Disconnect(); //PhotonNetwork.LeaveRoom(); PhotonNetwork.LoadLevel("LauncherScene"); }
public void DisconnectFromServer() { PhotonNetwork.Disconnect(); }
public void LeaveServer() { CBUG.Log("Leaving server . . ."); PhotonNetwork.Disconnect(); inLobby = false; }
public void ExitButton() { PlayerPrefs.Save(); PhotonNetwork.Disconnect(); Application.Quit(); }
public void QuitBt() { PhotonNetwork.Disconnect(); SceneManager.LoadScene("Menu");//1번씬(현재씬) 다시 로드 }
public void DisconnectPublicArea() { _onPublicArea = false; PhotonNetwork.Disconnect(); }
public override void OnJoinRoomFailed(short returnCode, string message) { startButton.SetActive(true); messageText.text = "ルームへの参加に失敗しました。。\nもう一度お試しください。"; PhotonNetwork.Disconnect(); }
public void AskForExit() { PhotonNetwork.Disconnect(); controller.launchLoginMenu(); }
public static void Reconnect() { FengGameManagerMKII.NeedRejoin = true; PhotonNetwork.Disconnect(); }
private void OnDestroy() { PhotonNetwork.Disconnect(); }
/// <summary> /// Called when the local player left the room. We need to load the launcher scene. /// </summary> public override void OnLeftRoom() { SceneManager.LoadScene(0); PhotonNetwork.Disconnect(); }
/* * Renders the lobby room and player create menu */ void OnGUI() { // lobby if (gameState == GameState.InLobby) { GUILayout.BeginArea(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 150, 300, 300)); playerName = GUILayout.TextField(playerName); roomName = GUILayout.TextField(roomName); if (GUILayout.Button("Create")) { PhotonNetwork.JoinOrCreateRoom(roomName, null, null); } // Display a list of available rooms on the server foreach (RoomInfo game in PhotonNetwork.GetRoomList()) { if (GUILayout.Button(game.name + " " + game.playerCount + "/" + game.maxPlayers)) { PhotonNetwork.JoinOrCreateRoom(game.name, null, null); } } GUILayout.EndArea(); } // room if (gameState == GameState.InRoom) { GUILayout.BeginArea(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 150, 300, 300)); GUILayout.Box("Your current score: " + PhotonNetwork.player.GetScore()); // Class selection GUILayout.Label("Choose your class"); if (GUILayout.Button("SWAT")) { spawnPlayer(SWAT); } if (GUILayout.Button("Assault")) { spawnPlayer(Assault); } GUILayout.Label(""); if (GUILayout.Button("Quit room")) { PhotonNetwork.Disconnect(); SceneManager.LoadScene(0); } GUILayout.EndArea(); } if (gameState == GameState.Die) { GUILayout.BeginArea(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 150, 300, 300)); GUILayout.Box("You Died"); if (GUILayout.Button("Back to room")) { PhotonNetwork.Destroy(ragDoll); OnJoinedRoom(); } GUILayout.EndArea(); } }
private void DisconnectServerOnClickListener() { PhotonNetwork.Disconnect(); }
public void MatchEnd() { PhotonNetwork.Disconnect(); }
/// <summary> /// Dispose method. Disconnects from Photon, and destroys the GameObject. /// </summary> public void Dispose() { PhotonNetwork.Disconnect(); Destroy(this.gameObject); }
void Start() { #if USE_PUN StartCoroutine(PumpPlayerInitCoroutine()); var diag = GetComponent <PhotonStatsGui>(); if (diag != null) { diag.enabled = false; } try { // Don't destroy things created by clients. We will need to clean up the // player ghost object only. Even if we're not the master client, we still // need this. Because if the master quits, we might become the master, and // we need to prevent Photon from destroying all objects! if (!PhotonNetwork.inRoom) { PhotonNetwork.autoCleanUpPlayerObjects = false; } else { // Setting this causes an error if we're in a room, but we should make // sure it's false still. Debug.Assert(PhotonNetwork.autoCleanUpPlayerObjects == false); } PhotonNetwork.autoJoinLobby = false; bool isMultiplayer = GameBuilderApplication.CurrentGameOptions.playOptions.isMultiplayer; System.DateTime banLastDate; if (isMultiplayer && IsUserBanned(GetSteamID(), out banLastDate)) { popups.Show($"You have been temporarily banned from multiplayer games for reported inappropriate or abusive behavior. You will be able to play again after {banLastDate.ToString("MMMM dd, yyyy")}.", "Back", () => { scenes.LoadSplashScreen(); }, 800f); return; } if (isMultiplayer) { Util.Log($"Multiplayer!"); SetupPlayerProperties(); mode = Mode.Online; PhotonNetwork.offlineMode = false; } else { } if (PhotonNetwork.connected && PhotonNetwork.inRoom) { // We are still connected and in a room. This is a map switch. mode = Mode.Online; Util.Log($"StayOnline mode. Pretending we just joined the room."); didSwitchMaps = true; OnJoinedRoom(); } else if (PhotonNetwork.connected && PhotonNetwork.insideLobby && isMultiplayer) { // Joining or creating. string roomToJoin = GameBuilderApplication.CurrentGameOptions.joinCode; if (!roomToJoin.IsNullOrEmpty()) { // We're joining a room from the lobby Util.Log($"Trying to join room {roomToJoin}.."); // Try to join existing room PhotonNetwork.JoinRoom(roomToJoin.ToLower()); } else { // We're creating a new game, and happen to be in a lobby already. TryCreateRoom(); } } else { switch (mode) { case Mode.Online: string gameVersion = GetPhotonGameVersion(); // If we're trying to join a game, make sure we connect to their region. string joinCode = GameBuilderApplication.CurrentGameOptions.joinCode; if (joinCode == "*") { // TEMP join random visible game in best region PhotonNetwork.ConnectToBestCloudServer(gameVersion); } else if (joinCode != null) { string regionCodeStr = joinCode.Split(JoinCodeSeparator)[0]; try { CloudRegionCode regionCode = (CloudRegionCode)System.Int32.Parse(regionCodeStr); PhotonNetwork.ConnectToRegion(regionCode, gameVersion); } catch (System.OverflowException) { OnInvalidJoinCodeRegion(); } } else { // Ok we're starting a new game, so just connect to the best. PhotonNetwork.ConnectToBestCloudServer(gameVersion); } break; case Mode.Offline: if (PhotonUtil.ActuallyConnected()) { PhotonNetwork.Disconnect(); } DestroyImmediate(GetComponent <ExitGames.UtilityScripts.PlayerRoomIndexing>()); Util.Log($"Starting offline mode, t = {Time.realtimeSinceStartup}"); PhotonNetwork.offlineMode = true; break; } } } catch (System.FormatException e) { OnFatalError(BadJoinCodeMessage); } catch (System.Exception e) { OnFatalError(e.ToString()); } #else // Non-PUN route mode = Mode.Offline; StartCoroutine(NonPunStartRoutine()); #endif }
public void DisConnect() => PhotonNetwork.Disconnect();
public override void OnLeftRoom() { PhotonNetwork.Disconnect(); }
void OnApplicationQuit() { PhotonNetwork.Disconnect(); }
private void OnClick() { PhotonNetwork.Disconnect(); PhotonNetwork.ConnectToMaster("app-eu.exitgamescloud.com", 0x13bf, FengGameManagerMKII.applicationId, UIMainReferences.version); FengGameManagerMKII.OnPrivateServer = false; }
private void Update() { if (LoadSaveScript.loadLevel != "") { LoadSaveScript.loadLevelTimer -= Time.fixedDeltaTime; if (LoadSaveScript.loadLevelTimer <= 0) { musicSource.Stop(); if (singleplayer) { SceneManager.LoadSceneAsync(LoadSaveScript.loadLevel); } else { PhotonNetwork.LoadLevel(LoadSaveScript.loadLevel); } LoadSaveScript.loadLevel = ""; } return; } if (timerActive && !gameStarted) { timerToStart -= Time.deltaTime; sendMessageTimer -= Time.deltaTime; if (sendMessageTimer <= 0) { AddMessasgeToChat(String.Format("Game will start in {0:F0}", timerToStart)); sendMessageTimer = 1.0f; } if (timerToStart <= 0) { AddMessasgeToChat(String.Format("Game started...")); gameStarted = true; if (PhotonNetwork.InRoom) { PhotonNetwork.CurrentRoom.IsOpen = false; PhotonNetwork.CurrentRoom.IsVisible = false; } UI.document.Run("CreateLoadingScreen", "Level initialization"); LoadSaveScript.loadLevel = "Levels/Map1"; LoadSaveScript.loadLevelTimer = 0.7f; return; } } string className = ""; var element = PowerUI.CameraPointer.All[0].ActiveOver; if (element != null) { className = element.className; } if (UnityEngine.Input.GetMouseButtonUp(0) || UnityEngine.Input.GetKeyDown(KeyCode.Return) || UnityEngine.Input.GetKeyDown(KeyCode.Escape)) { bool changed = SettingsScript.ChangeTabOrSaveSettings(className, windowSettings: "settingsContainer", saveClassName: "saveSettings", errorClassName: "messageSettings", mainMenu: true); if (changed) { musicSource.volume = PlayerPrefs.GetFloat("musicMenuVolume"); soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); return; } if (className.Contains("singleplayer") && UnityEngine.Input.GetMouseButtonUp(0)) { singleplayer = true; soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); GameInfo.playerSpectate = false; GameInfo.NPCList.Clear(); UI.document.innerHTML = RoomHTMLFile.text; GameInfo.SetReady(false); GameInfo.mapSize = GameInfo.defaultMapSize; GameInfo.mapSeed = UnityEngine.Random.Range(0, 1000); UpdateRoomView(); return; } if (className.Contains("load") && UnityEngine.Input.GetMouseButtonUp(0)) { singleplayer = true; soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); UI.document.innerHTML = LoadingHTMLFile.text; LoadSaveScript.UpdateSaveList(); foreach (Dom.Element loadingButton in UI.document.getElementsByClassName("loadingButton")) { loadingButton.onclick = GameMenuBehavior.LoadFileClick; } return; } if (className.Contains("multiplayer") && UnityEngine.Input.GetMouseButtonUp(0)) { singleplayer = false; soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); if (PlayerPrefs.GetString("username") == "") { CreateConnectDialog(); } else { Connect(PlayerPrefs.GetString("username")); } } if (className.Contains("menuElement settings") && UnityEngine.Input.GetMouseButtonUp(0)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); UI.document.innerHTML = SettingsHTMLFile.text; SettingsScript.CreateSettings("settingsContainer", true); return; } if (className.Contains("exit") && UnityEngine.Input.GetMouseButtonUp(0)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); Application.Quit(); return; } else if ((className.Contains("ConnectDialog") && UnityEngine.Input.GetMouseButtonUp(0)) || UI.document.getElementsByClassName("ConnectDialog").length > 0 && UnityEngine.Input.GetKeyDown(KeyCode.Return)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); string error = SettingsScript.SaveSettings(); if (error != "") { UI.document.getElementsByClassName("error")[0].innerText = error; } else { DeleteDialog(); Connect(PlayerPrefs.GetString("username")); } } else if (className.Contains("backToMenu") && UI.document.getElementsByClassName("settingsBlock").length > 0 && UnityEngine.Input.GetMouseButtonUp(0) || UnityEngine.Input.GetKeyDown(KeyCode.Escape)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); UI.document.innerHTML = MenuHTMLFile.text; return; } // Singleplayer else if (singleplayer && ((className.Contains("backToMenu") && UnityEngine.Input.GetMouseButtonUp(0)) || UnityEngine.Input.GetKeyDown(KeyCode.Escape))) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); gameStarted = false; UI.document.innerHTML = MenuHTMLFile.text; } else if (singleplayer && (className.Contains("setReady") && UnityEngine.Input.GetMouseButtonUp(0))) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); GameInfo.SetReady(!GameInfo.isPlayerReady); UpdateRoomView(); } else if (((className.Contains("backToMenu") && UnityEngine.Input.GetMouseButtonUp(0)) || UnityEngine.Input.GetKeyDown(KeyCode.Escape)) && !PhotonNetwork.InRoom) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); PhotonNetwork.Disconnect(); CreateMessage("Disconnecting..."); } else if (className.Contains("refreshMenu") && UnityEngine.Input.GetMouseButtonUp(0)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); UpdateLobbyListView(); } else if (className.Contains("restoreSettings") && UnityEngine.Input.GetMouseButtonUp(0)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); SettingsScript.SetDefaultSettingsIfNotSetted(force: true); SettingsScript.CreateSettings("settingsContainer", true); musicSource.volume = PlayerPrefs.GetFloat("musicMenuVolume"); var messageDiv = UI.document.getElementsByClassName("messageSettings")[0]; messageDiv.innerHTML = "Default settings are set!"; messageDiv.style.color = "green"; return; } else if (className.Contains("createRoomDialog") && UnityEngine.Input.GetMouseButtonUp(0)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); CreateRoomMenu(); } else if (className.Contains("roomInLobby") && UnityEngine.Input.GetMouseButtonUp(0)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); CreateMessage(String.Format("Connecting to \"{0}\"...", element.innerText)); PhotonNetwork.JoinRoom(element.innerText); } else if (className.Contains("deleteDialog") && UnityEngine.Input.GetMouseButtonUp(0)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); DeleteDialog(); } else if ((className.Contains("RoomDialog") && UnityEngine.Input.GetMouseButtonUp(0)) || UI.document.getElementsByClassName("inputMaxplayers").length > 0 && UnityEngine.Input.GetKeyDown(KeyCode.Return)) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); string roomName = UI.document.getElementsByClassName("inputName")[0].innerText; string maxplayers = UI.document.getElementsByClassName("inputMaxplayers")[0].innerText; if (!Regex.Match(maxplayers, @"^[2-9][0-9]*$", RegexOptions.IgnoreCase).Success) { UI.document.getElementsByClassName("error")[0].innerText = "Wrong maxplayers value"; } else if (roomName.Length <= 0) { UI.document.getElementsByClassName("error")[0].innerText = "Empty room name"; } else { DeleteDialog(); CreateMessage("Creating..."); PhotonNetwork.JoinOrCreateRoom(roomName, new RoomOptions { MaxPlayers = (byte)int.Parse(maxplayers) }, TypedLobby.Default); } } else if ((PhotonNetwork.InRoom || singleplayer) && ((className.Contains("backToMenu") && UnityEngine.Input.GetMouseButtonUp(0)) || UnityEngine.Input.GetKeyDown(KeyCode.Escape))) { timerActive = false; PhotonNetwork.LeaveRoom(); CreateMessage("Leaving..."); } else if (PhotonNetwork.InRoom && (UnityEngine.Input.GetKeyDown(KeyCode.Return) || (className.Contains("chatSend") && UnityEngine.Input.GetMouseButtonUp(0)))) { string chatInput = UI.document.getElementsByClassName("chatInput")[0].getAttribute("value"); if (chatInput != null && chatInput.Length > 0) { UI.document.getElementsByClassName("chatInput")[0].setAttribute("value", ""); GetComponent <PhotonView>().RPC( "AddMessasgeToChat", PhotonTargets.All, new string[1] { String.Format("{0}: {1}", PhotonNetwork.NickName, chatInput) } ); } } else if (PhotonNetwork.InRoom && (className.Contains("setReady") && UnityEngine.Input.GetMouseButtonUp(0))) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); GameInfo.SetReady(!GameInfo.isPlayerReady); } // Create NPC else if (GameInfo.IsMasterClient() && (className.Contains("CreateNPC") && UnityEngine.Input.GetMouseButtonUp(0))) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); GameInfo.CreateNPC(GameInfo.NPCList.Count + 1 % 9); if (singleplayer) { UpdateRoomView(); } return; } // Kick else if (GameInfo.IsMasterClient() && (className.Contains("kick") && UnityEngine.Input.GetMouseButtonUp(0))) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); if (element.parentElement.className.Contains("NPC")) { int index = int.Parse(new Regex(@"NPCINDEX(\d+)").Match(element.className).Groups[1].Value); GameInfo.DeleteNPC(index); if (singleplayer) { UpdateRoomView(); } return; } else { string kickUsername = element.parentElement.textContent; AddMessasgeToChat(String.Format("{0} kicked user {1}", PhotonNetwork.LocalPlayer.NickName, kickUsername)); GetComponent <PhotonView>().RPC("KickPlayer", PhotonTargets.All, kickUsername); return; } } if ((className.Contains("spectator") && UnityEngine.Input.GetMouseButtonUp(0)) && element.parentElement.innerText.Contains(GameInfo.GetNickName())) { soundsSource.PlayOneShot(clickSound, PlayerPrefs.GetFloat("interfaceVolume")); GameInfo.SetSpectator(!GameInfo.playerSpectate); if (singleplayer) { UpdateRoomView(); } return; } // Change map size var mapElements = UI.document.getElementsByClassName("MapSize"); if (mapElements.length > 0) { int newSize = int.Parse(mapElements[0].id); if (newSize != GameInfo.mapSize) { GameInfo.SetMapSize(newSize); if (singleplayer) { UpdateRoomView(); } return; } } // Change team if (UI.document.getElementsByAttribute("name", "teamSelect").length > 0) { foreach (Dom.Element selectElement in UI.document.getElementsByAttribute("name", "teamSelect")) { int teamSelect = int.Parse(selectElement.id); if (selectElement.className.Contains(GameInfo.GetNickName())) { if (GameInfo.playerTeam != teamSelect) { GameInfo.SetTeam(teamSelect); } } else if (GameInfo.IsMasterClient() && selectElement.parentElement.className.Contains("NPC")) { // Debug.Log("NPC (" + selectElement.parentElement.className + "): " + teamSelect); int index = int.Parse(new Regex(@"NPCINDEX(\d+)").Match(selectElement.parentElement.className).Groups[1].Value); if (GameInfo.NPCList[index] != teamSelect) { GameInfo.ChangeNPCTeam(index, teamSelect); } } } } } }
public void Offline() { // playFab = false; offlineButtonPressed = true; PhotonNetwork.Disconnect(); }
public void disconnectToRoom() { PhotonNetwork.Disconnect(); Application.LoadLevel(roomToLoad); }
/// <summary> /// 연결 해제시 실행 /// </summary> public void Disconnect() { PhotonNetwork.Disconnect(); }
/// <summary> /// Go to title scene and disconnect on photon network. /// </summary> public void GoTitleAndDisconnectPhotonNetwork() { PhotonNetwork.Disconnect(); Application.LoadLevel("SelectServer"); }