public static CloseConnection ( PhotonPlayer, kickPlayer ) : void | ||
kickPlayer | PhotonPlayer, | The PhotonPlayer to kick. |
return | void |
void Disconnect() { PhotonNetwork.Disconnect(); }
void DisconnectAndReconnect() { PhotonNetwork.Disconnect(); PhotonNetwork.ConnectUsingSettings(); }This code first disconnects from the Photon network using CloseConnection, and then attempts to reconnect using the ConnectUsingSettings method. In summary, CloseConnection in C# is a method in the Photon Unity Networking package library that allows you to disconnect from the Photon network. It is commonly used alongside the Disconnect method in order to properly disconnect and reconnect to the network.
public static CloseConnection ( PhotonPlayer, kickPlayer ) : void | ||
kickPlayer | PhotonPlayer, | The PhotonPlayer to kick. |
return | void |