public void ClickOnRoom(int index, int buttonIndex, int map, Vector3 RoomPos) { if (clickCD >= 0) { return; } clickCD = 0.3f; if (buttonIndex == 1) { pathMNG.MovePlayer(index, map); weaponSCR.UnselectWeapon(); } if (buttonIndex == 0) { weaponSCR.UseWeapon(index, map, RoomPos); } }