// Update is called once per frame void Update() { if ((firstMember > -1 && firstMember < party.playerParty.Length) && (secondMember > -1 && secondMember < party.playerParty.Length)) { party.SwapPartyMembers(firstMember, secondMember); UpdateOrderPanel(); main.UpdateMainMenu(); firstMember = -1; secondMember = -1; } }