// Update is called once per frame void Update() { // TODO aherrera : create a method for this pls.. (something like "change state") if (mState == eControllerState.eControllerState_READY_TO_INITIALIZE) { CreateDungeonObject(); mState = eControllerState.eControllerState_ACTIVE; } // TODO aherrera : don't put this here // 1/29 moved this block from DungeomModel.Update -- still not here? foreach (GameObject go in m_questingParties.Values) { PartyController pc = go.GetComponent <PartyController>(); if (pc != null) { pc.InternalUpdate(); } } }