public void StartBattle(BattleSceneData battleSceneData) { _previousLevel = battleSceneData.PreviousLevel; /* -- Set up Battle -- */ PlayerLoader.BattleSetUp(battleSceneData.PlayerMingmings, battleSceneData.PlayerCards.ToList()); EnemyLoader.BattleSetUp(battleSceneData.EnemyMingmings, battleSceneData.EnemyCards.ToList()); _playerTurn = PlayerTurn.PlayerOne; StartCoroutine(StartTurnAfterSeconds(1)); }