public void Ellipse(Vector2 center, Vector2 axes, float rotation, float startAngle, float endAngle) { var pfCenter = PFUnityConv.PFVector2F(center); var pfAxes = PFUnityConv.PFVector2F(axes); PF.PFPathEllipse(handle, ref pfCenter, ref pfAxes, rotation, startAngle, endAngle); }