public void BezierCurveTo(Vector2 ctrl0, Vector2 ctrl1, Vector2 to) { var pfCtrl0 = PFUnityConv.PFVector2F(ctrl0); var pfCtrl1 = PFUnityConv.PFVector2F(ctrl1); var pfTo = PFUnityConv.PFVector2F(to); PF.PFPathBezierCurveTo(handle, ref pfCtrl0, ref pfCtrl1, ref pfTo); }