private void Awake() { OptionsWindow.RegisterInputs("INPUT", m_mouseSensitivityXInput, m_mouseSensitivityYInput, m_useTouchInput); }
private void Awake() { // apply default value AudioListener.volume = this.defaultSoundVolume; OptionsWindow.RegisterInputs( "SOUND", m_soundVolume, m_radioVolume); }
private void Awake() { OptionsWindow.RegisterInputs("NET", m_pedSyncRate, m_deadBodySyncRate, m_deadBodyInterpolationMode, m_vehicleSyncRate, m_syncVehicleTransformUsingSyncVars, m_syncVehiclesLinearVelocity, m_syncVehiclesAngularVelocity, m_controlWheelsOnLocalPlayer, m_destroyWheelCollidersOnClient, m_controlVehicleInputOnLocalPlayer, m_whenToDisableVehiclesRigidBody, m_vehicleRigidBodyInterpolationModeOnServer, m_vehicleRigidBodyInterpolationModeOnClient, m_syncPedTransformWhileInVehicle); }
void Awake() { OptionsWindow.RegisterInputs("CAMERA", m_farClipPlaneInput, m_fieldOfViewInput, m_cameraDistanceFromPed, m_cameraDistanceFromVehicle); UnityEngine.SceneManagement.SceneManager.activeSceneChanged += (s1, s2) => OnActiveSceneChanged(); }
void Awake() { OptionsWindow.RegisterInputs("WORLD", m_maxDrawDistanceInput); }
void Awake() { OptionsWindow.RegisterInputs("PLAYER", m_turnSpeedInput, m_showSpeedometerInput, m_mouseSensitivityXInput, m_mouseSensitivityYInput); }
void Awake() { OptionsWindow.RegisterInputs("CAMERA", m_farClipPlaneInput, m_fieldOfViewInput); }
void Awake() { OptionsWindow.RegisterInputs("WORLD", m_maxDrawDistanceInput); UnityEngine.SceneManagement.SceneManager.activeSceneChanged += (s1, s2) => OnActiveSceneChanged(); }
void Awake() { OptionsWindow.RegisterInputs("PLAYER", m_jumpSpeedInput, m_turnSpeedInput, m_enterVehicleRadiusInput, m_showSpeedometerInput, m_mouseSensitivityXInput, m_mouseSensitivityYInput); }