void Awake() { var inputs = new OptionsWindow.Input[] { m_timeScaleInput, m_gravityInput, m_displayHealthBarsInput, m_displayMinimapInput, m_runInBackgroundInput, m_drawLineFromGunInput }; foreach (var input in inputs) { input.category = "MISC"; OptionsWindow.RegisterInput(input); } }
void Awake() { s_qualitySettingsNames = m_qualityLevelInput.Options = Quality.names; var inputs = new OptionsWindow.Input[] { m_fpsInput, m_antiAliasingInput, m_qualityLevelInput, m_shadowQualityInput, m_shadowDistanceInput, m_shadowProjectionInput, m_shadowResolutionInput, m_shadowCascadesInput, m_anisotropicFilteringInput }; foreach (var input in inputs) { input.category = "QUALITY"; OptionsWindow.RegisterInput(input); } }
void Awake() { var inputs = new OptionsWindow.Input[] { m_timeScaleInput, m_physicsUpdateRate, m_gravityInput, m_displayHealthBarsInput, m_displayMinimapInput, m_runInBackgroundInput, m_drawLineFromGunInput, m_enableCamera, m_useTouchInput, m_displayFpsInput, m_pausePlayerSpawning, m_playerSpawnInterval, m_pedSyncRate, m_vehicleSyncRate, m_syncVehicleTransformUsingSyncVars, m_syncVehiclesLinearVelocity, m_syncVehiclesAngularVelocity, m_controlWheelsOnLocalPlayer, m_controlVehicleInputOnLocalPlayer, m_whenToDisableVehiclesRigidBody, m_syncPedTransformWhileInVehicle, }; foreach (var input in inputs) { input.category = "MISC"; OptionsWindow.RegisterInput(input); } }
void Awake() { var inputs = new OptionsWindow.Input[] { m_timeScaleInput, m_physicsUpdateRate, m_gravityInput, m_showSpeedometerInput, m_displayHealthBarsInput, m_displayMinimapInput, m_runInBackgroundInput, m_drawLineFromGunInput, m_enableCamera, m_displayFpsInput, m_pausePlayerSpawning, m_playerSpawnInterval, m_vehicleDetachedPartLifetime, m_deadBodyLifetime, m_projectileReloadTime, m_turnSpeedInput, }; foreach (var input in inputs) { input.category = "MISC"; OptionsWindow.RegisterInput(input); } }