Beispiel #1
0
 private void Awake()
 {
     OptionsWindow.RegisterInputs("INPUT",
                                  m_mouseSensitivityXInput,
                                  m_mouseSensitivityYInput,
                                  m_useTouchInput);
 }
        private void Awake()
        {
            // apply default value
            AudioListener.volume = this.defaultSoundVolume;

            OptionsWindow.RegisterInputs(
                "SOUND",
                m_soundVolume,
                m_radioVolume);
        }
Beispiel #3
0
 private void Awake()
 {
     OptionsWindow.RegisterInputs("NET",
                                  m_pedSyncRate,
                                  m_deadBodySyncRate,
                                  m_deadBodyInterpolationMode,
                                  m_vehicleSyncRate,
                                  m_syncVehicleTransformUsingSyncVars,
                                  m_syncVehiclesLinearVelocity,
                                  m_syncVehiclesAngularVelocity,
                                  m_controlWheelsOnLocalPlayer,
                                  m_destroyWheelCollidersOnClient,
                                  m_controlVehicleInputOnLocalPlayer,
                                  m_whenToDisableVehiclesRigidBody,
                                  m_vehicleRigidBodyInterpolationModeOnServer,
                                  m_vehicleRigidBodyInterpolationModeOnClient,
                                  m_syncPedTransformWhileInVehicle);
 }
Beispiel #4
0
 void Awake()
 {
     OptionsWindow.RegisterInputs("CAMERA", m_farClipPlaneInput, m_fieldOfViewInput, m_cameraDistanceFromPed, m_cameraDistanceFromVehicle);
     UnityEngine.SceneManagement.SceneManager.activeSceneChanged += (s1, s2) => OnActiveSceneChanged();
 }
 void Awake()
 {
     OptionsWindow.RegisterInputs("WORLD", m_maxDrawDistanceInput);
 }
Beispiel #6
0
 void Awake()
 {
     OptionsWindow.RegisterInputs("PLAYER", m_turnSpeedInput,
                                  m_showSpeedometerInput, m_mouseSensitivityXInput, m_mouseSensitivityYInput);
 }
 void Awake()
 {
     OptionsWindow.RegisterInputs("CAMERA", m_farClipPlaneInput, m_fieldOfViewInput);
 }
 void Awake()
 {
     OptionsWindow.RegisterInputs("WORLD", m_maxDrawDistanceInput);
     UnityEngine.SceneManagement.SceneManager.activeSceneChanged += (s1, s2) => OnActiveSceneChanged();
 }
 void Awake()
 {
     OptionsWindow.RegisterInputs("PLAYER", m_jumpSpeedInput, m_turnSpeedInput, m_enterVehicleRadiusInput,
                                  m_showSpeedometerInput, m_mouseSensitivityXInput, m_mouseSensitivityYInput);
 }