public void reBackUpRange(OperatorController operatorController) { bool isActiveRange = operatorController.IsRangeShow(); operatorController.DrowRange(operatorController.setupDirection, true); if (isActiveRange) { operatorController.ShowRange(); } else { operatorController.HideRange(); } }
public void Yuki_Skill1(OperatorController operatorController) { BackUpOperatorData(operatorController); EndSkill end = ReBackUpOperatorData; end += reBackUpRange; tempDataClear.rangeOfOperator = rangeOfSkill; operatorController._operatorData = tempDataClear; operatorController.DrowRange(operatorController.setupDirection, true); operatorController.StartCoroutine(ActiveSkillWithCount(operatorController, null, null, end)); }