private IEnumerator EnemyMove()
        {
            isMove = true;
            while (!isDead)
            {
                if (isMove)
                {
                    distanceTravelled += speed * 0.01f * Time.timeScale;
                    transform.position = pathCreator.path.GetPointAtDistance(distanceTravelled, EndOfPathInstruction.Stop);
                }
                if (distanceTravelled > pathCreator.path.length)
                {
                    int BrokeThroughEnemy = MainController.curEnemyBrokeThrough - 1;
                    MainController.SetBrokeThroughEnemy(BrokeThroughEnemy);

                    if (blockByOperator != null)
                    {
                        blockByOperator.BlockingRemove(this);
                    }
                    transform.position = new Vector3(9999f, 9999f, 9999f);
                    isMove             = false;
                    isDead             = true;
                }
                yield return(new WaitForSeconds(0.03f));
            }
            yield return(null);
        }