void OnTriggerStay(Collider collider)
        {
            if (collider.gameObject.TryGetComponent(out OperatorController operatorController))
            {
                if (operatorController.IsCanBlock())
                {
                    isMove          = false;
                    blockByOperator = operatorController;

                    operatorController.BlockingAdd(this);
                }

                if (blockByOperator != null)
                {
                    if (AttackSpeedTimer >= AttackSpeed)
                    {
                        AttackSpeedTimer = 0f;
                        blockByOperator.Damage(AttackPower);
                        if (blockByOperator != null)
                        {
                            blockByOperator.hitSelfParticle.gameObject.SetActive(false);
                            blockByOperator.hitSelfParticle.gameObject.SetActive(true);
                        }
                    }
                    AttackSpeedTimer += Time.deltaTime;
                }
                else
                {
                    AttackSpeedTimer = 0f;
                }
            }
        }