void InitialiseUserTracker() { if (!UserTracker) { UserTracker = GetComponent <OpenNIUserTracker>(); } if (!UserTracker) { UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker; } if (!UserTracker) { Debug.LogWarning("Missing a User Tracker. Adding..."); UserTracker = gameObject.AddComponent <OpenNIUserTracker>(); } if (UserTracker.MaxCalibratedUsers < 1) { UserTracker.MaxCalibratedUsers = 1; } STATIC_SKELETON = null; }
// Use this for initialization void Start() { if (!UserTracker) { UserTracker = GetComponent<OpenNIUserTracker>(); } if (!UserTracker) { UserTracker = gameObject.AddComponent<OpenNIUserTracker>(); } }
void Start() { if (!UserTracker) { UserTracker = GetComponent<OpenNIUserTracker>(); } if (!UserTracker) { Debug.LogWarning("Missing a User Tracker. Adding..."); UserTracker = gameObject.AddComponent<OpenNIUserTracker>(); } }
// Use this for initialization void Start() { if (!UserTracker) { UserTracker = GetComponent <OpenNIUserTracker>(); } if (!UserTracker) { UserTracker = gameObject.AddComponent <OpenNIUserTracker>(); } }
void Start() { if (!UserTracker) { UserTracker = GetComponent<OpenNIUserTracker>(); } if (!UserTracker) { UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker; } if (!UserTracker) { UserTracker = gameObject.AddComponent<OpenNIUserTracker>(); } }
void Start() { if (!UserTracker) { UserTracker = GetComponent <OpenNIUserTracker>(); } if (!UserTracker) { Debug.LogWarning("Missing a User Tracker. Adding..."); UserTracker = gameObject.AddComponent <OpenNIUserTracker>(); } }
void Start() { if (!UserTracker) { UserTracker = GetComponent <OpenNIUserTracker>(); } if (!UserTracker) { UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker; } if (!UserTracker) { UserTracker = gameObject.AddComponent <OpenNIUserTracker>(); } }
// Use this for initialization void Start() { if (!UserTracker) { UserTracker = GetComponent<OpenNIUserTracker>(); } if (!UserTracker) { UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker; } if (!UserTracker) { Debug.LogWarning("Missing a User Tracker. Adding..."); UserTracker = gameObject.AddComponent<OpenNIUserTracker>(); } if (UserTracker.MaxCalibratedUsers < 1) { UserTracker.MaxCalibratedUsers = 1; } }
// Use this for initialization void Start() { if (null == UserTracker) { UserTracker = GetComponent<OpenNIUserTracker>(); } if (null == UserTracker) { UserTracker = gameObject.AddComponent<OpenNIUserTracker>(); } UserTracker.MaxCalibratedUsers = Mathf.Max(2, UserTracker.MaxCalibratedUsers); if (null != Skeleton1) { Skeleton1.RotateToCalibrationPose(); } if (null != Skeleton2) { Skeleton2.RotateToCalibrationPose(); } }
// Use this for initialization void Start() { if (!UserTracker) { UserTracker = GetComponent <OpenNIUserTracker>(); } if (!UserTracker) { UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker; } if (!UserTracker) { Debug.LogWarning("Missing a User Tracker. Adding..."); UserTracker = gameObject.AddComponent <OpenNIUserTracker>(); } if (UserTracker.MaxCalibratedUsers < 1) { UserTracker.MaxCalibratedUsers = 1; } }
// Use this for initialization void Start() { if (null == UserTracker) { UserTracker = GetComponent <OpenNIUserTracker>(); } if (null == UserTracker) { UserTracker = gameObject.AddComponent <OpenNIUserTracker>(); } UserTracker.MaxCalibratedUsers = Mathf.Max(2, UserTracker.MaxCalibratedUsers); if (null != Skeleton1) { Skeleton1.RotateToCalibrationPose(); } if (null != Skeleton2) { Skeleton2.RotateToCalibrationPose(); } }
void InitialiseUserTracker() { if (!UserTracker) { UserTracker = GetComponent<OpenNIUserTracker>(); } if (!UserTracker) { UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker; } if (!UserTracker) { Debug.LogWarning("Missing a User Tracker. Adding..."); UserTracker = gameObject.AddComponent<OpenNIUserTracker>(); } if (UserTracker.MaxCalibratedUsers < 1) { UserTracker.MaxCalibratedUsers = 1; } STATIC_SKELETON = null; }