Inheritance: MonoBehaviour
Example #1
0
    void InitialiseUserTracker()
    {
        if (!UserTracker)
        {
            UserTracker = GetComponent <OpenNIUserTracker>();
        }

        if (!UserTracker)
        {
            UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker;
        }

        if (!UserTracker)
        {
            Debug.LogWarning("Missing a User Tracker. Adding...");
            UserTracker = gameObject.AddComponent <OpenNIUserTracker>();
        }

        if (UserTracker.MaxCalibratedUsers < 1)
        {
            UserTracker.MaxCalibratedUsers = 1;
        }

        STATIC_SKELETON = null;
    }
 // Use this for initialization
 void Start()
 {
     if (!UserTracker) {
         UserTracker = GetComponent<OpenNIUserTracker>();
     }
     if (!UserTracker) {
         UserTracker = gameObject.AddComponent<OpenNIUserTracker>();
     }
 }
	void Start()
	{
        if (!UserTracker) {
            UserTracker = GetComponent<OpenNIUserTracker>();
        }
        if (!UserTracker) {
            Debug.LogWarning("Missing a User Tracker. Adding...");
            UserTracker = gameObject.AddComponent<OpenNIUserTracker>();
        }
	}
Example #4
0
 // Use this for initialization
 void Start()
 {
     if (!UserTracker)
     {
         UserTracker = GetComponent <OpenNIUserTracker>();
     }
     if (!UserTracker)
     {
         UserTracker = gameObject.AddComponent <OpenNIUserTracker>();
     }
 }
    void Start()
    {
        if (!UserTracker) {
            UserTracker = GetComponent<OpenNIUserTracker>();
        }
		if (!UserTracker) {
			UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker;
		}
        if (!UserTracker) {
            UserTracker = gameObject.AddComponent<OpenNIUserTracker>();
        }
    }
 void Start()
 {
     if (!UserTracker)
     {
         UserTracker = GetComponent <OpenNIUserTracker>();
     }
     if (!UserTracker)
     {
         Debug.LogWarning("Missing a User Tracker. Adding...");
         UserTracker = gameObject.AddComponent <OpenNIUserTracker>();
     }
 }
 void Start()
 {
     if (!UserTracker)
     {
         UserTracker = GetComponent <OpenNIUserTracker>();
     }
     if (!UserTracker)
     {
         UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker;
     }
     if (!UserTracker)
     {
         UserTracker = gameObject.AddComponent <OpenNIUserTracker>();
     }
 }
    // Use this for initialization
    void Start()
    {
        if (!UserTracker) {
            UserTracker = GetComponent<OpenNIUserTracker>();
        }
        if (!UserTracker) {
            UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker;
        }
        if (!UserTracker) {
            Debug.LogWarning("Missing a User Tracker. Adding...");
            UserTracker = gameObject.AddComponent<OpenNIUserTracker>();
        }

        if (UserTracker.MaxCalibratedUsers < 1) {
            UserTracker.MaxCalibratedUsers = 1;
        }
    }
	// Use this for initialization
	void Start() 
	{
        if (null == UserTracker) {
            UserTracker = GetComponent<OpenNIUserTracker>();
        }
        if (null == UserTracker) {
            UserTracker = gameObject.AddComponent<OpenNIUserTracker>();
        }

		UserTracker.MaxCalibratedUsers = Mathf.Max(2, UserTracker.MaxCalibratedUsers);

        if (null != Skeleton1) {
			Skeleton1.RotateToCalibrationPose();
		}
		if (null != Skeleton2) {
			Skeleton2.RotateToCalibrationPose();
		}
	}
Example #10
0
    // Use this for initialization

    void Start()
    {
        if (!UserTracker)
        {
            UserTracker = GetComponent <OpenNIUserTracker>();
        }
        if (!UserTracker)
        {
            UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker;
        }
        if (!UserTracker)
        {
            Debug.LogWarning("Missing a User Tracker. Adding...");
            UserTracker = gameObject.AddComponent <OpenNIUserTracker>();
        }

        if (UserTracker.MaxCalibratedUsers < 1)
        {
            UserTracker.MaxCalibratedUsers = 1;
        }
    }
    // Use this for initialization
    void Start()
    {
        if (null == UserTracker)
        {
            UserTracker = GetComponent <OpenNIUserTracker>();
        }
        if (null == UserTracker)
        {
            UserTracker = gameObject.AddComponent <OpenNIUserTracker>();
        }

        UserTracker.MaxCalibratedUsers = Mathf.Max(2, UserTracker.MaxCalibratedUsers);

        if (null != Skeleton1)
        {
            Skeleton1.RotateToCalibrationPose();
        }
        if (null != Skeleton2)
        {
            Skeleton2.RotateToCalibrationPose();
        }
    }
Example #12
0
    void InitialiseUserTracker()
    {
        if (!UserTracker) {
           	       UserTracker = GetComponent<OpenNIUserTracker>();
           	    }

           	    if (!UserTracker) {
           	       UserTracker = GameObject.FindObjectOfType(typeof(OpenNIUserTracker)) as OpenNIUserTracker;
           	    }

           	    if (!UserTracker) {
           	       Debug.LogWarning("Missing a User Tracker. Adding...");
           	       UserTracker = gameObject.AddComponent<OpenNIUserTracker>();
           	    }

           	    if (UserTracker.MaxCalibratedUsers < 1) {
           	       UserTracker.MaxCalibratedUsers = 1;
           	    }

           	STATIC_SKELETON = null;
    }