//Door control depending on the button action and button state opens or closes the doors public void DoorControl() { if (click.buttonState == true && isNotEmpty == true && isCorrect == true) { doors.Open(true); } if (click.buttonState == true && isNotEmpty == true) { doors.Open(false); } else if (click.buttonState == false || isNotEmpty == false) { doors.Close(); } if (click.clickAmount == correctAmount && notCounting == false) { doors.Open(true); } if (click.clickAmount > 0 && notCounting == false) { doors.Open(false); } else if (notCounting == false) { doors.Close(); } }
// Calls for door opening depending on the supplied objects void DoorControl() { if (Count == correctAmount || isCorrect == true) { doors.Open(true); } else if (Count > 0) { doors.Open(false); } else { doors.Close(); } }