private void OpenDoor(ObstacleTowerAgent agent) { animator.Play(clips[0]); open = true; if (agent.denseReward) { agent.AddReward(0.1f); } }
private void CloseDoor(ObstacleTowerAgent agent) { open = false; animator.Play(clips[1]); if (agent.denseReward) { agent.AddReward(-0.1f); } }