private static List <BaseNpc> Find_DamageMaximum(List <BaseNpc> List, FilterArgs Args) { var Value = float.MinValue; BaseNpc Target = null; foreach (var Npc in List) { var Damage = Npc.CalcFinalAttr(NpcAttrIndex.Damage); if (Damage > Value) { Value = Damage; Target = Npc; } } return(Target == null ? new List <BaseNpc>() : new List <BaseNpc> { Target }); }
private static List <BaseNpc> Find_MaxHpMinimum(List <BaseNpc> List, FilterArgs Args) { var Value = float.MaxValue; BaseNpc Target = null; foreach (var Npc in List) { var Hp = Npc.CalcFinalAttr(NpcAttrIndex.MaxHp); if (Hp < Value) { Value = Hp; Target = Npc; } } return(Target == null ? new List <BaseNpc>() : new List <BaseNpc> { Target }); }
private static List <BaseNpc> Find_HpPercentMaximum(List <BaseNpc> List, FilterArgs Args) { var Value = float.MinValue; BaseNpc Target = null; foreach (var Npc in List) { var Percent = Npc.CalcFinalAttr(NpcAttrIndex.Hp) / Npc.CalcFinalAttr(NpcAttrIndex.MaxHp); if (Percent > Value) { Value = Percent; Target = Npc; } } return(Target == null ? new List <BaseNpc>() : new List <BaseNpc> { Target }); }