public override void OnFired(Npc npc) { if (Team == Respawning.SpawnableTeamType.NineTailedFox) { npc.FireEvent(new NPCCustomEvent(npc, null, "NPCNTFRespawnEvent")); } else { npc.FireEvent(new NPCCustomEvent(npc, null, "NPCCIRespawnEvent")); } }
public override void Process(Npc npc, Player player, Dictionary <string, string> args) { NPCCustomEvent ev = new NPCCustomEvent(npc, player, args["event_name"]); if (bool.Parse(args["global"])) { foreach (Npc n in Npc.List) { n.FireEvent(ev); } } else { npc.FireEvent(ev); } }
public override float Process(Npc npc) { if (!npc.NPCPlayer.ReferenceHub.characterClassManager.IsAnyScp()) { if (npc.AvailableWeapons.Count > 0) { if (!npc.ItemHeld.IsWeapon(false)) { npc.ItemHeld = npc.AvailableWeapons.Keys.ElementAt(0); return(0.5f); } npc.Stop(); Vector3 heading = (npc.CurrentAIPlayerTarget.Position - npc.NPCPlayer.Position); Quaternion lookRot = Quaternion.LookRotation(heading.normalized); npc.NPCPlayer.Rotations = new Vector2(lookRot.eulerAngles.x, lookRot.eulerAngles.y); bool miss = Plugin.Random.Next(0, 100) >= accuracy; int hitbox_value = Plugin.Random.Next(0, 100); HitBoxType hitbox = HitBoxType.NULL; int min = int.MaxValue; foreach (HitBoxType box in hitboxes.Keys) { if (hitbox_value < hitboxes[box] && hitboxes[box] <= min) { min = hitboxes[box]; hitbox = box; } } npc.NPCPlayer.ReferenceHub.weaponManager.CallCmdShoot(miss ? npc.gameObject : npc.CurrentAIPlayerTarget.GameObject, hitbox, npc.NPCPlayer.CameraTransform.forward, npc.NPCPlayer.Position, npc.CurrentAIPlayerTarget.Position); bool end = !npc.CurrentAIPlayerTarget.IsAlive; if (use_ammo) { npc.AvailableWeapons[npc.ItemHeld]--; if (npc.AvailableWeapons[npc.ItemHeld] <= 0) { npc.NPCPlayer.ReferenceHub.weaponManager.RpcReload(npc.NPCPlayer.ReferenceHub.weaponManager.curWeapon); npc.AvailableWeapons[npc.ItemHeld] = (int)npc.NPCPlayer.ReferenceHub.weaponManager.weapons[npc.NPCPlayer.ReferenceHub.weaponManager.curWeapon].maxAmmo; if (end) { npc.FireEvent(new Events.NPCTargetKilledEvent(npc, npc.CurrentAIPlayerTarget)); IsFinished = true; } return(npc.NPCPlayer.ReferenceHub.weaponManager.weapons[npc.NPCPlayer.ReferenceHub.weaponManager.curWeapon].reloadingTime); } } if (end) { npc.FireEvent(new Events.NPCTargetKilledEvent(npc, npc.CurrentAIPlayerTarget)); IsFinished = true; return(0f); } } else { IsFinished = true; return(0f); } return(firerate * Plugin.Instance.Config.NpcFireCooldownMultiplier * npc.NPCPlayer.ReferenceHub.weaponManager._fireCooldown); } else { float cd = 0f; npc.OnTargetLostBehaviour = Npc.TargetLostBehaviour.STOP; npc.Follow(npc.CurrentAIPlayerTarget); if (Vector3.Distance(npc.CurrentAIPlayerTarget.Position, npc.NPCPlayer.Position) <= 1.5f) { if (npc.NPCPlayer.Role.Is939()) { npc.NPCPlayer.GameObject.GetComponent <Scp939PlayerScript>().CallCmdShoot(npc.CurrentAIPlayerTarget.GameObject); } else { switch (npc.NPCPlayer.Role) { case RoleType.Scp106: npc.NPCPlayer.GameObject.GetComponent <Scp106PlayerScript>().CallCmdMovePlayer(npc.CurrentAIPlayerTarget.GameObject, ServerTime.time); cd = 2f; break; case RoleType.Scp173: npc.NPCPlayer.GameObject.GetComponent <Scp173PlayerScript>().CallCmdHurtPlayer(npc.CurrentAIPlayerTarget.GameObject); break; case RoleType.Scp049: npc.CurrentAIPlayerTarget.Hurt(99999f, DamageTypes.Scp049, npc.NPCPlayer.Nickname); cd = PlayableScps.Scp049.KillCooldown; break; case RoleType.Scp0492: npc.NPCPlayer.GameObject.GetComponent <Scp049_2PlayerScript>().CallCmdShootAnim(); npc.NPCPlayer.GameObject.GetComponent <Scp049_2PlayerScript>().CallCmdHurtPlayer(npc.CurrentAIPlayerTarget.GameObject); cd = 1f; break; case RoleType.Scp096: npc.CurrentAIPlayerTarget.Hurt(99999f, DamageTypes.Scp096, npc.NPCPlayer.Nickname, npc.NPCPlayer.Id); break; } } if (!npc.CurrentAIPlayerTarget.IsAlive) { npc.AttachedCoroutines.Add(MEC.Timing.CallDelayed(0.1f, () => { npc.FireEvent(new Events.NPCTargetKilledEvent(npc, npc.CurrentAIPlayerTarget)); })); npc.Stop(); Player target = npc.CurrentAIPlayerTarget; npc.CurrentAIPlayerTarget = null; if (npc.ProcessSCPLogic && npc.NPCPlayer.Role == RoleType.Scp049) { npc.AttachedCoroutines.Add(Timing.RunCoroutine(ReviveCoroutine(npc, target))); IsFinished = true; return(PlayableScps.Scp049.TimeToRevive + 0.5f); } } } return(cd); } }