HandleEventLeave() 개인적인 메소드

Called when the event Leave (of some other player) arrived. Cleans game objects, views locally. The master will also clean the
private HandleEventLeave ( int actorID, EventData, evLeave ) : void
actorID int ID of player who left.
evLeave EventData,
리턴 void
예제 #1
0
 public static void RemovePlayer(PhotonPlayer player)
 {
     if (player != null)
     {
         networkingPeer.HandleEventLeave(player.ID);
     }
 }