/// <summary> /// Destroy given PhotonView with given ID. This will remove all Buffered RPCs and destroy the GameObject this view is attached to. /// </summary> /// <param name="view"></param> public static void Destroy(PhotonView view) { if (view != null && view.owner != null) { networkingPeer.DestroyPhotonView(view); } else { Debug.LogError("Destroy: Could not destroy view ID [" + view + "]. Does not exist, or is not ours!"); } }