public override void OnJoinedRoom() { Debug.Log("Joined Room -- PUN"); if (playerPrefab != null) { NetworkPlayerController networkController = PhotonNetwork.Instantiate(this.playerPrefab.name, new Vector3(0, 5, 0), Quaternion.identity, 0).GetComponent <NetworkPlayerController>(); networkController.SetupNetworkPlayer((NetworkPlayerType)Asymmetry.AsymmetricCrossPlatformController.singleton.playerType); //WorldTextInfo.singleton.NewMessage("Joined Online Room"); primaryRecorder.StartRecording(); foreach (var item in objectsToDisableOnline) { item.SetActive(false); } GameManager.singleton.PlayClickSound(); } }