private void testPlayerGetHealed(string playerName_, float recovery) { foreach (GameObject player in onlinePlayerList) { NetworkPlayerController tempNPC = player.GetComponent <NetworkPlayerController>(); // Debug record float cHealth = tempNPC.health; if (tempNPC.playerName == playerName_) { tempNPC.getHealed(recovery); Debug.Log(tempNPC.playerName + " is healed! Recovery: " + recovery); } if (recovery + cHealth > 100.0f) { Debug.Assert(tempNPC.health.Equals(100.0f)); } else { Debug.Assert(tempNPC.health.Equals(cHealth + recovery)); } break; } }