Beispiel #1
0
    public override void OnJoinedRoom()
    {
        Debug.Log("Joined Room -- PUN");
        if (playerPrefab != null)
        {
            NetworkPlayerController networkController = PhotonNetwork.Instantiate(this.playerPrefab.name, new Vector3(0, 5, 0), Quaternion.identity, 0).GetComponent <NetworkPlayerController>();

            networkController.SetupNetworkPlayer((NetworkPlayerType)Asymmetry.AsymmetricCrossPlatformController.singleton.playerType);

            //WorldTextInfo.singleton.NewMessage("Joined Online Room");
            primaryRecorder.StartRecording();
            foreach (var item in objectsToDisableOnline)
            {
                item.SetActive(false);
            }
            GameManager.singleton.PlayClickSound();
        }
    }